In 2023, VictoryXR engaged Bâton Global, a consulting firm providing custom research services, to conduct research to develop a more robust understanding of virtual reality (VR) as it pertains to teaching and learning in higher education, with a specific focus on universities using VictoryXR’s products and platforms. In particular, the research sought to illuminate how these technologies empower instructors as they design and deliver effective learning experiences over the length of a course, and how well the technologies deliver immersive student experiences that learners desire and feel support their learning.
Twenty-four (24) professors representing 19 universities participated in the Fall 2023 research study, which combined qualitative and quantitative methods. Professors initially submitted Research Intake Forms in which they provided contextualizing information on their respective courses (area of study, estimated class size, planned uses of VR, etc.). Throughout the semester, professors were asked to submit Learning Event Surveys after each use of VR in their classrooms to report brief details of the teaching application and their perspectives regarding the VR-enabled teaching experience.
At the end of the semester, professors were invited to submit final reflections on their use of VR, and students were invited to participate in a Student Learning Survey in which they shared their perspectives on the immersiveness of the VR experience, as well as on the effectiveness and desirability of learning using VR. Over 150 students responded to the student survey. Key findings included:
Checkout the full research study to further understand trends around teaching and learning in the metaverse below:
Enter your information below and our team will contact you.